The Cloud versus The Cloud

A Manual Post-Wildfire Performativity Towards Dynamic Equilibrium.

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Visiting Professor: Peter Zuroweste Students: Juan Cruz Begino, Malena Bilik, Bautista Zeitler Teaching Assistant: Agustin Ros

Course: Postdisastropias: Earth, Air, Fire, Water, Architecture

Program: Universidad Torcuato Di Tella, School of Architecture and Urban Studies

Level: Advanced Undergraduate Design Studio (4th year, 2nd semester)

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The Cloud versus The Cloud. A Manual Post-Wildfire Performativity Towards Dynamic Equilibrium

The cloud versus the cloud is a city with no clear boundaries, it is a project for fighting, it is a war machine. The cloud city triggers the creation of a productive ecoclimate, from the boundaries to its insides. The cloud city takes advantage of fire, using the fertilizing properties of ash to produce a colorful landscape of wildflowers. The cloud city foreplays with the always threatening possibility of wildfires, the cloud fabrication is constant, but it takes on important relevance once the foreplay is over and action takes over. The cloud versus the cloud mimics the thermodynamic production of the forest, it fabricates a clear, transparent and refreshing mass of vapour in response to the harsh conditions of the Californian dry forest.

It uses its blurred frontieres  to confuse the dark, toxic and dangerous mass of clouds created by fire, to protect itself. Such as the orchid and the Wasp, the cloud city confuses its opponent. it gets lost on the voragine of its forever growing power, to just be imperceptible.

Here we can see the different disjunctive synthesis at 50 dwellings per hectare in a Postdisastrocester 100 dwellings per area at Postdisastroburgh and to finish 150 in a Postdisastropolis. The final drawing sequence shows the movement of the fire  thermodynamically. A series of moving vectors that emerges once the frontier forest of the project grows up to a certain height and are ready for disaster. A responsive project that creates a series of vectors that represent fog in order to combat and cool the fire. Once the fire is over, the wildflowers emerge and create a colorful landscape.  

The Disjunctive synthesis works as the literal interplay between organisms, once laid out on site, organisms take more or less responsibility and hierarchy.  In this case, water works as the most receptive organism of them all. Given the importance of operating with water in all of its states, both fire and air organisms morph into the pools, generating a feedback loop of new connections, and morphing the largest concatenated organisms according to waterflow.

The interplay between Fire, Air and water organisms maximizes the creation of fog. Fog and clouds moistens   the walls and earth, creating a new ecoclimate. The different possibilities work according to maximizing both convection and advection fog. The organisms relate to each other depending whether they are in contact or not.

trenches always morph according to the perimeter of their closer organism. Air organisms have the responsibility to move onto the water pools. They can be either on the endpoints morphing to a complex morphed organism, to centered elements, with more resemblance to the original shape.

Fire organisms have the same responsibility.  When in contact with air, they can either remorph into a single element if the connection is great, but if it’s not they work as recognizable elements. While water when collided with itself generates a concatenation of pools. Fire organisms in contact create a larger radiation device.